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grand battleplan doctrine

The main selling points of SF to me are immediate +20% SA for infantry and tanks with the first tech, +50% SA for support companies (not just for support artillery, but also engineers, recon, MP) and air superiority bonus. The max planning bonus is your greatest forte with GBP. By using our Services or clicking I agree, you agree to our use of cookies. AirLand Battle emphasized close coordination between land forces acting as an aggressively maneuvering defense, and air forces attacking rear-echelon forces feeding those front line enemy forces. Arise children of the Fatherland! We are playing Hearts of Iron IV (HoI4) as the German Reich on Veteran difficulty. I am a newer player so haven't used it yet, but it looks decent for defending well. It harmonizes well with Grand battleplan and Superior firepower of land doctrines. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Grand Battleplan is basically a jack of all trades and is designed to be used if you like the army planner. That way I can still use FM infantry plans on huge fronts and micro in a tank army as needed. Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. It can comfortably sustain Total Mo… That works, I also use a FM exclusively for my mobile forces around the globe. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. The army tree is further subdivided into three paths: 1. The LaGrand case was a legal action heard before the International Court of Justice (ICJ) which concerned the Vienna Convention on Consular Relations.In the case, the ICJ found that its own temporary court orders were legally binding and that the rights contained in the convention could not be denied by the application of domestic legal procedures. The next step after dealing with your political troubles is to deal with the Empire. You must log in or register to reply here. Its not the weakest point in game but is no a strongpoint of it. With its newfound power, Japan sought to make up for its lack of resources by securing them overseas, through invading neighboring nations, starting with its invasion of Korea in 1895, the First Sino-Japanese War in 1894-1895, where Japan conq… 1.3 Grand Battle Plan Doctrine; 1.4 Delay Doctrine; 1.5 Mobile Defense Doctrine; 1.6 Stand Off Doctrine; 1.7 Integrated Support Doctrine; 1.8 Regimental Combat Teams; 1.9 Combined Arms Defense; 1.10 Mechanized Offensive; 1.11 Mass Assault Doctrine; 1.12 Trench Warfare Doctrine; 1.13 Pre-planned Defense Doctrine; 1.14 Central Planning Doctrine; 1.15 Attritional Containment Doctrine; … Do you find it better to go for the infiltration branch? Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. The Grand Battleplan is really an amalgamation of the general way of thinking of all the rest of the countries not obviously or explicitly of the other trees, but is most notably representative of British and French doctrines. The Monarchist path focuses on setting up King Edward VIII as an absolute monarch, allying with Germany and gaining war goals against Italy and the Soviet Union. 1. Le Grand Catechisme de Canisius Ou Precis de La Doctrine Chretienne: Appuye de Temoignages Nombreux de L'Ecriture Et Des Peres... | Canisius, Pierre | ISBN: 9781272582418 | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. There are also many factors or pieces of equipement that are not yet improved by doctrines. Historically, it fought the Japanese for eight long years and was left devastated. By spending 100 Air experience the research speed can be increased by 100%. South Africa starts out with many of the 1936 technologies. I am just wondering, what do you think about the Grand Battleplan Doctrine and what are your favorite strategies with this doctrine? Canada's focus tree is divided into 6 parts, with each part branching off into multiple sub-parts: The Crown Corporations A large section of the tree (completing it takes 1400 days) that focuses on building up Canada's industry and providing research bonuses. How important is the 25% night attack bonus of infiltration? France and UK refused to help, so I curled in a ball behind my bunkers and infantry (I went with Infantry army foci and Grand Battleplan doctrine). (Note that Germany starts the '36 scenario with many advanced techs). Vestigial Empire: In the Communist and Democratic routes, Tojo's military government finds itself exiled to Manchuria, which reorganizes as the Imperial Kwantung Territories and retains control of … < > Showing 1-10 of 10 comments . When doing this, you will not lose manpower or equipment. You can still make single-province attack plans and execute them, then remake and never get the 8x penalty. Your approach … But if you absolutely want to hold the ground at the expense of material and manpower, mass assault has the reinforce rate boosts to make that happen. Namely punch a hole and quickly exploit it to rush behind their lines and encircle the enemy. In the case of this doctrine, aviation and land forces cooperate closely. Bienséance: Was die Akteure tun, wie sie auftreten und wie sie sprechen, muss sich im Rahmen des guten Geschmacks und der sittlichen Normen halten. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Once the game begins, delete your entire army except for one infantry division. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. XV Page 1/7 4254368. I think it's mostly because of some written guides or youtube videos where players switch off from this doctrine whery quickly. Just send a province wide assault to the next river or set of hills, take the desired provinces, then rest and entrench. Apart from that it falls behind all other doctrines. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 combat width. With your large pool of tungeston as spain I'd suggest a infantry heavy build of 14/4 because of your raw materials. It's too slow for my style of play. I saw a thread a few weeks ago that showed that tank divisons are better under the SF doctrine then under the MW doctrine. Mobile Warfare tank divisions can reach much higher speed, breakthrough and org/org regain levels than the ones under SF can, which increase their ability to do what tanks are supposed to do. Cartographer, celeste. If you know how to use it (offensive stages, spearheads separating at stage 2 or 3 etc., using CP intelligently), it can be a powerful tool and carry you far. Xsolla is an authorized global distributor of Paradox Interactive. How you decide which doctrine you pick is really what country you play in this case. 90% games which I play are in SP and 10% with friend in cooperation against AI (. Also lets you abuse planning bonus. For a better experience, please enable JavaScript in your browser before proceeding. Then you can just rotate the planning bonus. III. This doctrine is the best for the players who like attacking strategic targets and weaken the opponent without risking their own land units. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. If you spot a mistake then you are welcome to fix it. New comments cannot be posted and votes cannot be cast. Army Bonuses Table The thing is, most people see the bonus max entrenchment and say "yes thats good for defense". The British national focus tree can be divided into 5 main branches and 6 distinct sub-branches: 1. Of course, your front line becomes more static, but it's much easier to break through a reinforced enemy line with the planning bonus. Every human is equal to each other and should be treated like potential citizen, not enemy of the state. China is in an interesting place in January 1936. This is a community maintained wiki. I think GB is necessary if playing a power that relies on naval invasions to have an impact - Japan, UK, USA heavily benefit from increased planning speeds and increased planning bonuses. Its the second best but if youre defending its the best. Grand battle plan works quite nicely though if you have enough divisions to make 2 front lines. I am aware that this thread is rather old but I still want to make a reply. It focuses on the development of military strategy within and for the Joint Force, rather than national or “grand” strategy, which is outside the purview of military doctrine. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. First of all you would have to be a nation with quite good industry to produce enough artillery. It is divided into 3 pillars. bonuses. when they're moving. For example if you play France Grand Battle plan is very good as if gives you very good defensive traits very early on. The last pillar focuses on electronics-related res… If you feel it is necessary to make a new reply, you can still do so though. Personally I find assault is overall superior to inf. Doctrines Grand Battleplan; Fleet in Being; Strategic Destruction; Politics . Battlefield support. The only two times where I find GBP to be strictly superior to other doctrines are when playing as Ethopia or when stalling as China (for example due to being a warlord and needing to wait for allies because warlord china isn't thought through at all). The Strategist: Start with the Grand Battleplan Land Doctrine. In both cases, their number one, overriding motivation is … › hearts-of-iron-iv-4-recommended-division-templates The Obama Doctrine: American Grand Strategy Today (Englisch) Taschenbuch – 1. SF provides boni to air superiority, MA to lower infantry combat width, GBP could allow for entrenchment in combat, like 1/8th (or even less, 1/10, 1/16th) of the normal entrenchment speed, or only troops in the reserve could do this. I typically never use it. It's the best doctrine for most nations in a game. It harmonizes well with Grand battleplan and Superior firepower of land doctrines. What is this doctrine good for? However, it still entails way more micro than it should, feels nowhere near as satisfying as manual control, and can often go wrong due to frontline changes. The AI will usually accept this proposal. Honi soit qui mal y pense - an English kingdom overhaul. If you will play a nation without amazing industry or huge manpower than only option is grand battle plan. In the case of this doctrine, aviation and land forces cooperate closely. I hope you can give me some advice The duty of each citizen is to respect law, pay taxes and respect other citizens and their rights. - my rules of life. This is absolutely redicilous. all doctrine system is bad becose is not reactive. It is generally an Infantry and Manpower focused Doctrine. The historical land doctrine is very good for Japan. I make Youtube guides for EU4, HoI4, and CK3. It may not display this or other websites correctly. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). Grand Battleplan Doctrine - Strategic Oportunities Grand Battleplan is based around a defensive stance using infantry and a safer offensive style with plannings use. Looks like you're using new Reddit on an old browser. The first doctrine research has a base time to research of 191 days. The main selling points of SF to me are immediate +20% SA for infantry and tanks with the first tech. Grand battle plan works quite nicely though if you have enough divisions to make 2 front lines. Why does Superior Firepower particularly need artillery? 1x 100% Research bonus for: Grand Battleplan Doctrine Small mobile forces will not be able to defend our nation in the case of attack. 3. 2. I would like to know if anyone used the doctrine effectively with mechs as it seems to be the point of the left side of the end of the tree. All other research speed modifiers are added to this. You are using an out of date browser. In general, battledoctrines need to be updated. The state is major guarantee of rights and freedoms of its citizens. Fort lvl 10 everywhere + divisions with engineer and arty + Old Guard leaders + bonus to entrenchment due to this doctrine and France can't fall. It's a good lazy doctrine when you don't feel like microing and have manpower reserves. RAND examines these principles, which can range from the policies and procedures put in place by a particular military branch to the tactics and techniques taught to new members during training. The only time I use GBP is if I'm playing a country such as France which starts out with the first research, and I'm waiting for the debuffs to go so I can start researching a different doctrine. It had its roots in 29 BBY, when Raith Sienar presented his plans for the Expeditionary Battle Planetoid to then-Commander Tarkin. Or doctrine-specific bonus, e.g. I almost exclusively play France and Czechoslovakia with GBP. I like GBP for the planning bonus. I think I actually build slightly. One branch buffs tanks and mechanized forces and the other gives your leg infantry crazy buffs. Draw some nice lines, sit on your fat entrenchment bonus, build up planning then attack when your enemy is disorganized and low on kit. That way I can keep attacking onto retreating divisions without worrying about running out of it. For example, in the Enlightenment grand narrative, the hero of knowledge strives after the ethical-political goal of universal peace. I'd use it but that means you have to rely on the battle planner/AI which is bad. There is common stereotype that it's weak and one to think that couldn't be more wrong. Even when going left-right (which is the opposite of what I usually do), the bonuses to artillery don't look that much better than GBP to me. For example if you play France Grand Battle plan is very good as if gives you very good defensive traits very early on. That depends what bonuses you look at and what stats you value. One line attacks whilst the other plans. It's certainly the least stressful doctrine to play. Also, almost no improvement in the hard attack of AT units or -0,5 combat width for motorised divisions. The sub-branches are exclusive, but the Mass Assult sub-branch can only be gone down if the player has already aligned Yale with the Communists in Cyrusval (see below). The military tree consists of two components: an army tree and a navy tree. In addition, the planning bonus only actually helps if you wait until you have full planning to attack, and even then it … Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. United from the toils of the Civil War, the Confederation of South States has unilaterally declared it's secession from the Equestrian heartland. Historical Background. I just started to arm my country again. Le Grand Orient de France: Ses Doctrines Et Ses Actes, Documents Inédits (Classic Reprint) | Bidegain, Jean | ISBN: 9781333793548 | Kostenloser Versand für … I know that whatever country I'm playing as, I'm eventually going to have to go on the offensive and the few times I played with GBP I got sick of watching my green battles slowly switch to red because the divisions have a harder time breaking through. AirLand Battle was the overall conceptual framework that formed the basis of the US Army's European warfighting doctrine from 1982 into the late 1990s. Each individual doctrine research has a base time to research of 255 days. "Expand the Army" provides bonuses based on a specific doctrine. This Doctrine rewards preparation, patience, and cautious tactical movement. ... What doctrine you should focus on for spain would depend if you want to play a heavy infantry or tank heavy country. That is about four years, so if you devote single slot and have 2 reduction focuses, you will get it by 1940. This may seem somewhat odd, but the tactic totally works. Grand Battleplan Doctrine for brits, inspired by hoi4. (Probably not balanced at all) Cp 2: infantry Tactician upgrade. These doctrines give poor organisation and morale and slight discounts to infantry and AT guns. GBP takes too long to get the planning bonus back up, plus if a hole gets punched through their defense, it's hard to get the line reformed. Honestly, manpower is overrated. The doctrines need more variety in bonusses. If you think you might enjoy the stop+go nature of BGP warfare, by all means go for it. I will only count bonuses to that tech as I assume you will have to split slot use a bit esp if you play a minor starting with 3 slots. The same specialized FM is boosting tanks charging across the Ohio river valley as the ones fighting in the steppes of Asia. Balanced between offensive and defensive abilities. Requires no special industrial base. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Cookies help us deliver our Services. It's not only a good doctrine. This is what I do, but it requires babysitting the order because once it is takes the provinces in the spearhead the order becomes a frontline that your divs will spread over which typically means tanks in reverse. I have been experimenting with different doctrines lately — and I must say, that I am quite surprised about the negativity concerning the Grand Battleplan Doctrine. Grand Battleplan Doctrine 0.3: 1941: Grand Battleplan Doctrine: Gurkhas - Supply Consumption -0.1, Transport Weight -1 Paratroopers - Supply Consumption -0.1, Transport Weight -1 Rangers - Supply Consumption -0.1, Transport Weight -1 Amphibious Warfare Equipment: Marine Infantry: 7: Land Combat Experience 0.7 Superior Firepower Doctrine 0.3: 1940 You need to be a virtuoso with the battle planner though. You can actually go a bit further than this with a spearhead command and using the alt key to set up waypoints. As Lord castellan said, half your battles will be at night. A lot of people think infantry is wasted on MW, but they also get massive bonuses in org., and they don't lose org. | Hubert Grenier | ISBN: 9782130798569 | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. In what situation is grand battleplan good? Grand battleplan - Infiltration branch. “Section 116, Grand Council,” Doctrine and Covenants Student Manual (2002), 287–88. (these are obviously examples and not thought out ideas). Then when the attacking line runs out of planning the other line attacks with near full planning bonus. No ragrets. But anyway frontline artillery sucks. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Germans were scared of attacking the "Husarek Line" and I easily defended the border until they declared war on Poland. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV … They start out with the Grand Battleplan land doctrine and the Fleet in Being naval doctrine. Die französische Klassik entwickelte die doctrine classique als verbindliche Form des Regeldramas: Vraisemblance: Wahrscheinlichkeit geht vor Wahrheit. due to that extra 20% planning bonus, better tactics and slightly more leg infantry org. This is absolutely redicilous. Löwburg Academy - This branch focuses on the Grand Battleplan (represented by the The Old Guard sub-branch) and Mass Assult (represented by the The Red Guard sub-branch) doctrines. I saw a thread a few weeks ago that showed that tank divisons are better under the SF doctrine then under the MW doctrine. By spending 100 Navy experience the research speed can be increased by 100%. Personally, I would take Superior Firepower. The nation has claimed to believe in the rights of its constituent states and ponies within them as well as supporting the values of Equestrian democracy. Alle Formate und Ausgaben anzeigen Andere Formate und Ausgaben ausblenden. Research time example: With the 100% research speed bonus from 100 Navy experience spent, and the 10% research speed bonus from Free Trade, Although Mass Assault and Grand Battleplan doctrines also give useful bonuses such as extra manpower and lower infantry width, or extra planning bonus for breaking through the terrain. A good enough plan CAN survive contact with the enemy! Juli 2017 von Colin Dueck (Autor) 4,7 von 5 Sternen 6 Sternebewertungen. Swedenborg's Doctrine of the Grand Man book. The 20 combat width is the balanced method. Then you can just rotate the planning bonus. Tarkin was fascinated by the concept: as an officer in the Republic Outland Regions Security Force, he had seen the chaos caused by the absence of government in the Outer Rim Territories. Only mobile warfare is able to smash through everything but as i said earlier only few nations are able to play with it. PETITE HISTOIRE DES GRANDES DOCTRINES LITTERAIRES EN FRANCE (De la Pléiade au Surréalisme) | VAN TIEGHEM PHILIPPE | ISBN: | Kostenloser Versand … Read reviews from world’s largest community for readers. Grand Battleplan - Assault or Infiltration? Grand Battleplan -> nominally for more defensive armies and for countries with low manpower. For example: why does almost no doctrine improve the SA or HA of AA , Flak 88 used to be an AA gun. SF is also nice because you tend not to lose battles. Retrieved from "" Grand Battle Plan. Press question mark to learn the rest of the keyboard shortcuts. Military doctrine is the fundamental set of principles that guides military forces as they pursue national security objectives. III - No. If you take GBP as the SU and expect an unbreakable eastern front I got news for you. In Hearts of Iron, China has a tremendous potential to be a mid to late game powerhouse. I use GBP only when playing fortress France. The discussion SA/HA vs organisation regain, breaktrhough is another discussion on itself. The Wisdom of Marshal … Why do so many nations have this tree, for which i can see no real advantage over Blitzkreig or Superior Firepower, Britain, for instance has great industry and slightly low manpower for a major power, so it makes sense to go Superior Firepower, but they're locked into Grand Battleplan from the start, why is this? Tarkin, discussing his doctrine. While strong on ground, they only start out with Early Destroyer Hull, Transport Ships and some basic armaments researched; fortunately, the nearest threats are the distant Italians and Japanese and these destroyers suffice for engaging any convoys passing off South Africa's coast. "Outmaneuver the Tartarus Out of Them" supports the Mobile Warfare doctrine. 2. The night attack and supply use bonuses are nice, I think. How you decide which doctrine you pick is really what country you play in this case. I wouldn't try it in MP but the AI will just throw themselves at your fortified lines. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I dont say erase the idea of tech tree, but not working in thew way hoi have used it for years. This doctrine line is superior right at the beginning, in 1936 - but is outclassed almost immediately. Mass Assault -> uses with countries with large amounts of excess manpower. Not if you use your mobile force as separate to the frontline forces. Both grand battleplan and superior firepower are very effective defensive doctrines(which basically any non-axis country in mainland Europe will need), however if you can swallow the additional production costs sf adds a more flexible offensive with it's lower reliance on entrenchment and planning to hold the lines and advance. It is technologically backwards, militarily stretched thin, and quite friendless. We must form an impenetrable front-line, and develop new doctrines to increase the effectiveness of such an approach. One line attacks whilst the other plans. If you want a better chance at holding the ground without losing as much material or manpower, sure, pick GBP. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. I was a TGC modder. With tanks, forget about it. Stop at the next river or obstacle if the enemy is getting their act together and repeat. Mass Assault is basically designed to defend against Mobile warfare. Doctrines Sandra Maurer (2016) Repository Id: #60099908a2126 Les Grandes Doctrines Vol. T… Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Specially enemy is using superior firepower or mass assault. At the beginning of the game they … After Japan's unification during the Meiji Restoration of 1868, the Japanese Empire had undergone a period of rapid westernization and industrialization, with the goal of making Japan a power on par with the other western nations. I would distinguish the doctrines based on their use in different combat situations: That used to be the case, but now microing units gives an 8x planning decay penalty. Mostly to superior firepower. If you are unlucky, you will still be in the middle of them when war comes knocking. JavaScript is disabled. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Bonus to night attack comes very late, as 8th tech. Lord Castellan. Seems to me the best doctrine by far is the one that increases your manpower. Grand Battleplan Doctrine 0.1: 1918: 1936: 2: Artillery Theory: Anti-tank - Hard Attack +0.8, Piercing Attack +1 Tank Destroyer - Hard Attack +0.8, Piercing Attack +1 Anti-Tank Barrel and Sights: Infantry Division (Infantry technology) 1: Artillery Practical 0.6 Artillery Theory 0.3 Spearhead Doctrine 0.1: 1918: 1936: 2: Artillery Theory

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